Now Playing Tracks

Ayiti: The Cost of Life

"Global Kids has established itself as an innovative leader in using online games to promote global awareness and engaged citizenship. Through the Playing 4 Keeps program, Global Kids trains urban youth to develop games about important world issues." "The youth chose to design a game that focuses on the issue of poverty as an obstacle to education and uses the country of Haiti as a case study. The game and its associated curriculum were released through UNICEF’s Child Alert: Haiti website and TakingITGlobal’s network of over 170,000 educators worldwide. Curriculum material is available for educators. Since it was released in October 2006, hundreds of thousands of people have played Ayiti. The game and the after school component are being evaluated by the Center for Children and Technology. 

DEVELOPER/DESIGNER:  Global Kids Youth, GameLab, UNICEF, and TakingITGlobal, among others

YEAR: 2006

INFO: Online, free 

PLAY: http://ayiti.globalkids.org/game/

(Source: gamesforchange.org)

Deliver the Net Game

Serious game to explain the problem of Palu desease. The player drive a sccoter and must cross the african savane to distribute mosquito nets.

"The challenge: race the sun and hand out as many insecticide-treated bed nets as you can to African families. The more virtual nets you deliver – before the mosquitoes come out – the more lives you save."

DEVELOPER/DESIGNER: United Nations Foundation

YEAR: 2008

INFO: Online, free

PLAY: http://www.nothingbutnets.net/its-easy-to-help/game.html

(Source: serious.gameclassification.com)

Heifer Village: Nepal

"In this village a few are prosperous, but most struggle with hunger and poverty. You are Esha, a young girl who belongs to a poor family. Your mother Sabitri’s dearest wish is to somehow acquire a goat. A goat would provide your family with milk and the means of making money, which would allow you to go to school.

For those not familiar with Heifer, the organization’s approach is to donate a goat, cow, chickens, or other domestic farm animals to families living in poverty. The animals become a source of income and nutrition to the family and the the recipients are also required to Pass on the Gift by donating offspring to other families. “ 

DEVELOPER/DESIGNER: Heifer International, Beaconfire, Forgefx
YEAR: 2008
INFO: Online, free  

(Source: missiontolearn.com)

Homeless: It’s No Game

Homeless: It’s No Game was created for my research into the effectiveness of persuasive games that I am undertaking at the School of Interactive Arts and Technology at Simon Fraser University (…). The game is also intended to raise awareness of the situation faced by the homeless.

DEVELOPER/DESIGNER: Wetcoast Games

YEAR: 2006

INFO: Online, free

PLAY: http://wetcoastgames.ca/homeless/homeless.swf

(Source: http://www.wetcoastgames.ca/homeless-its-no-game)

Hush

"Experimental game in which you play a young mother trying to calm her crying infant with a lullaby.The world beyond your window, however, is not so simple. You live in a Rwandan Tutsi community, and Hutu soldiers have come to raid your village. Continue singing, stay steady, and shield your child from the terrible events that surround you, and you both might survive the night."

DEVELOPER/DESIGNER: Jaimie Antonisse

YEAR: 2007-2008

INFO: Online, free

PLAY: http://www.jamieantonisse.com/hush/about.html

(Source: gamesforchange.org)

Peter Packet Game

"A game about fighting global poverty, combined with a money raising challenge. Peter Packet is a superhero who brings life-saving messages to help fight poverty over the Internet. Players help him help kids from Haiti to Zimbabwe to get access to clean drinking water, education and the medicine they need."

DEVELOPER/DESIGNER: Creative Learning Studio at Cisco Systems Inc.

YEAR: 2004

INFO: Online, free

PLAY: http://www.cisco.com/web/learning/netacad/peterpacket2/NewBuild_forweb/default.htm

(Source: socialimpactgames.com)

PING: Poverty Is Not a Game

"PING is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path. is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’ and what it means to be poor… PING shows that games can help to introduce complex social subjects like poverty in the class room.

The partners of the PING project want to contribute to the social debate encouraging the use of games at school as a tool to open the difficult discussion about poverty.”

DEVELOPER/DESIGNER: The King Baudouin Foundation, IBBT, with The Network of European Foundations, the Robert Bosch Stiftung, the Fundação Calouste Gulbenkian, and Fondation Bernheim.

YEAR: 2010

INFO: Online, free

PLAY: http://www.povertyisnotagame.com/speel-het-spel/speel-het-spel-online/?lang=en

(Source: http://www.povertyisnotagame.com/?lang=en)

Race Against Global Poverty

"Race Against Global Poverty is an interactive educational quiz game from DFID. Aimed at young people aged 11 to 16, the online game makes learning about the developing world fun and stimulating. 

Featuring attractive animation and animal characters, it increase players’ understanding of development through questions about world poverty and DFID’s work to tackle it. The game is one of a range of activities that DFID is providing to young people to raise their awareness of development issues and get them involved in the fight against poverty.”

DEVELOPER/DESIGNER: DFID (Department for International Development)

YEAR: 2008

INFO: Online, free. “Also available as a free teaching resource on CD Rom. To request a free teaching pack, call 01375 484 541, email dfidpubs@ecgroup.co.uk using the reference RAGP8.”

PLAY: http://raceagainstglobalpoverty.direct.gov.uk/

[May not be online any longer]

(Source: webarchive.nationalarchives.gov.uk)

Raise the Village

"New Charity Era’s first product is an iPhone app designed to help the population of a poor village in Uganda. Raise the Village allows customers to construct a virtual village from scratch by building huts, schools, crop farms and more. The user also has the ability to buy collection items such as clothing, medical supplies and food. All of these items help contribute to the game play values of mind, health and spirit of the village. 

Raise the Village is an iPhone application based on the fun “FarmVille”- style of gaming except instead of raising a farm, you raise a virtual village. In order to grow your village, you must build your village population by buying virtual items such as shoes and food or even bigger items such as a school. If you buy a virtual mosquito net to help your virtual village, you are directly contributing toward a real mosquito net to be delivered to a real village in Uganda.

When we make our deliveries, we track every villager who receives an item. In doing this, we take a picture of each individual villager getting his or her new item and send this picture straight back to the users’ iPhone.”

DEVELOPER/DESIGNER: New Charity Era, Intersog

YEAR: 2010

INFO: IPhone, free

PLAY: http://www.raisethevillage.com/

(Source: http://www.raisethevillage.com/what-is-raise-the-village.aspx)

Ulitsa Dimitrova

"Ulitsa Dimitrova tells the story of a seven-year old boy named Pjotre who lives in St. Petersburg, running around the streets and doing things that young children of his age are taught not to do. There is no inventory to manage nor an objective to achieve, but the game does end if you let it idle for a couple of seconds."

DEVELOPER/DESIGNER: Lea Schönfelder and Gerard Delmàs.

YEAR: 2010

INFO:  Downloadable, free

PLAY:  http://www.ulitsa-dimitrova.com/

(Source: indiegames.com)

Wildfire

"Game about saving the world. Opponents like rampant poverty, gender inequality, inadequate education and environmental degradation cannot be defeated by marching armies, secret potions or magic swords. This is a game about how they can be defeated.

Through volunteerism, social interaction, and nonviolent activism, players will explore a sprawling urban landscape, building up grassroots support and seeking legislation on key Millennium Development Goals. Standing in their way are menacing “agents,” representing various forces opposing positive societal change.

Wildfire’s ultimate goal is not only to offer a challenging, immersive gameplay experience, but also to promote universal awareness of the UN MDG’s, and how they can be achieved through concrete action.”

DEVELOPER/DESIGNER: Implication

YEAR: 2010

INFO:  Download, Free

PLAY: http://byimplication.com/#wildfire 

(Source: wildfire.byimplication.com)

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